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NT Week 27 - Paul Goes to Rome
In EQUIP the New Testament
NT Week 21 - Philip's Ministry
In EQUIP the New Testament
OT Week 16 - Gideon
In EQUIP the Old Testament
OT Week 36 - Jews Return
In EQUIP the Old Testament
First Edition Errata
In 1st & 2nd Edition Support
OT Week 1 - Creation
In EQUIP the Old Testament
Second Edition Customer Reviews
In Customer Reviews
Second Edition Customer Reviews
In Customer Reviews
Nathan King
Feb 12, 2019
"I was sent this curriculum for free in exchange for a review. Here is a little about me first: I have been a homeschool mom for 12 years my children range from 4-12. In those 12 years I have never taught classically, I really never had heard of the classical method until I was approached by Classical Conversations to become a director and start a new campus in Helena, Alabama. It was then that I dove into the classical Christ centered education. As I learned more I wondered why was I not taught like this! I will have my children in Classical Conversations this year and I am so excited for them and for me as I get to reclaim my own education. With that being said I was looking for a Bible curriculum when I saw this on Facebook, and was so excited to see a Classical Bible Curriculum. I am impressed with this curriculum it looks like it will be easy to use. They have it laid out by weeks. The scripture memory songs and Bible timeline song are catchy, and my kids will love learning to music. I think the who, what, when, and where sections is great because that is exactly what we teach in the Grammar stage at CC. Then with why and the connecting the pieces that is our Dialectic and Rhetoric stages for our older students. Where they start to learn the how and why, this gives them the deeper understanding and they can turn around and spread God's word better because they understand it. The connection activities I see being great for the younger kids so that they can have something to look back on during the week. I will be using this with my children and possibly with a group of CC children. Thank you," -Holly Mauro
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Review Games using the Bible Quest Review Card Game
In EQUIP Student Knowledge
Nathan King
Feb 12, 2019
Bible Codes! GAME SETUP First, divide four or more players into two opposing teams and designate a team ‘leader’ for each side. One side will be the ‘X’ team, and the other will be the ‘O’ team. Second, make the game ‘map.’ To do so, draw a five by five grid on a piece of paper, so that there is a large square full of 25 smaller squares. Write 9 X’s and 8 O’s randomly into any empty squares in your grid. Place 25 Bible Quest™ Review Card Game cards onto the table in a five card by five card grid on the table. Your paper grid now serves as a ‘map’ of the cards on the table. So, if an ‘X’ appears in the up-most, left-most square in the grid, then it corresponds to the card in the up-most, top-most position on the table. The team leaders for each side will be the only players able to see the game ‘map,’ and they ought to be in agreement which direction the map is to be held. EXAMPLE: X O O - O X X - - O O - X X O - X - - X O X - X O GAME PLAY The ‘X’ team goes first. The ‘X’ Team Leader will say a single word, followed by a number. The word is the ‘code’ for the cards that the team leader is trying to get their team to guess. For instance, if the code is ‘apostle,’ then the ‘Peter,’ ‘John,’ and ‘Paul’ cards on the table could all apply. The number that the team leader states is the amount of cards on the table the team leader believes that their code applies to. The team leader may ONLY state one code word and ONLY state one number – they should not say ANYTHING ELSE (or wink, or gesture, or anything!). Once the code and number are stated, the team leader’s teammates must try to guess which cards their intrepid commander has tried to lead them to. Note that it is entirely possible that the team leader could make a mistake and give a clue that could apply to a card that they do NOT want their team to select! Shhhh!!! Once the code and number is stated, the team leader needs to be blank-faced and silent! Cards are selected ONLY by physical touch, not by questions or ‘almost touches’ or anything of the sort. If a current team’s teammate touches a card with their finger, it is counted as a ‘final answer,’ and their team leader may look at the game map and then tell them, “Yes, that card is one of ours,” “No, that card is one of the other team’s,” or “No, that card is neither team’s.” If the card belongs to the team leader’s own team, the teammates turn over the card (to indicate it had already been selected) and give their team a point. They may then guess again! If the card belongs to the opposing team, then the card is still flipped, but the opposing team earns a point and the current team’s turn is OVER! Play passes to the opposing team. If the card belongs to neither team, the card is flipped over, no one gets a point, and the current team’s turn is OVER! Play passes to the opposing team. The current team may continue guessing, provided that they keep getting accurate cards, until they have guessed a number of cards equal to the ‘number’ that their team leader called out at the beginning of their turn. As long as all of their guesses that they have made so far have scored their own cards this turn, the current team may make ONE MORE GUESS. So, the maximum number of guesses any team can make in a turn is the number that their leader calls out, plus one more. After all of their guesses have been used, the current team’s turn is over, and play passes to the opposing team. WINNING THE GAME Play continues until one side or the other successfully scores all of their cards on the game map. MODIFICATIONS The game can be made more challenging if team leaders are not allowed to make code words based on physical descriptions of people on the cards or their timeline seals. Maximum learning can be achieved by reading each card’s clues every time it is guessed by either team. This game was based on the fantastic party game of Code Words, which I highly recommend.
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Review Games using the Bible Quest Review Card Game
In EQUIP Student Knowledge
Nathan King
Feb 12, 2019
Biblekub SETUP You may choose to use some sort of 'hidden' rack or screen to keep your cards on for this Rummikub-style 'tile' game. Divide into two, three or four players if you are using only one deck, up to eight if you are using more. The cards are shuffled face down, then spread out on the table. Each player takes a number of starting cards from the table that depends on the following chart: Players   1 Deck   2 decks     2           14           14     3           10           14     4            7            12     5            6            10     6            5            9     7            4            7     8            4            6 Each player keeps their cards on a rack, behind a screen, or in the hand so that the other players cannot see them. The remaining face-down cards will stay on the table. This is called the 'pool.' The game is played clockwise. OBJECT The object of the game is to be the first to get rid of all your cards by putting them into combinations on the table. COMBINATIONS Combinations consist of either 1) the same timeline icon in the upper right-hand corner of the card, 2) cards with the same location listed in the lower right-hand corner, or 3) the same book of the Bible that their verse reference in the lower left-hand corner of the card comes from. Combinations ALWAYS consist of at least three cards. The 'Jesus the Lamb' and 'Father, Son, and Holy Spirit' cards are special and can be used as a substitutes for any card with any timeline icon, location, or Bible reference to make up a valid combination (treat them as 'wild' cards). TURN SEQUENCE A turn consists of either drawing one card from the pool or combining one or more cards from your hand with other cards, either from your hand or else already played on the table. Cards are always played face-up on the table. FIRST COMBINATION The first combination made by each player must consist of one or more combinations of at least three timeline-icon-matching cards formed entirely from the player's own hand of cards. If the 'Jesus the Lamb' and 'Father, Son, and Holy Spirit' cards are used, they can count toward the three-card requirement for any combination. After they have played their first combination, a player can make more combinations by placing one or more cards from their hand face-up on the table in the current or in any subsequent turn. If necessary, they may rearrange the cards on the table to consolidate or even form new combination, but all combinations that they form must follow the rules for 'COMBINATIONS,' detailed above. At the end of the player's turn at least one card must have been added from their hand. If no cards can be played from their hand, a player must draw a card from the pool. If there are no more cards, they must simply 'pass' their turn to the next player. The 'Jesus the Lamb' and 'Father, Son, and Holy Spirit' cards may be picked up and re-used as any type of card elsewhere on the table, so long as the combination that they were removed from still has the minimum of three cards. TIME LIMITS Because of the complexity of the possible rearrangements, it may be helpful to set a time limit for a turn. Two minutes seems to work well. When a turn is finished, play passes to the next person. If you begin recombining cards, but do not finish by the time the turn time limit is up, you need to return them to their original position. WINNING AND SCORING The first player to play all of their cards wins! The other players add up the number of cards they still have in their hand. Each card is worth one point. The winner gains a number of points equal to all the cards still in the losing player's hands. Then, add up all the cards that have been played face-up. Every player, including the winner, gains a number of points equal to the number of 'played' cards minus the number of cards they still had in their 'hand' at the end of the game. This game was based off of Rummy-style games, such as the classic Rummikub.
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OT Week 8 - Isaac
In EQUIP the Old Testament
Nathan King
Feb 11, 2019
An Isaac puppet script... we had the kids act it out as a Hands-on Story Exploration: NARRATOR: One day, God spoke to Abraham. ANGEL: Abraham! ABRAHAM: Here I am. ANGEL: Take your only son Isaac, whom you love, and go into the land of Moriah. ABRAHAM: A trip! Great! Isaac will love that! ANGEL: Offer him there as a burnt offering on one of the mountains. ABRAHAM: I… uh… he might not like the WHOLE trip... NARRATOR: Abraham rose early in the morning and saddled his donkey. He took two of his young men with him and Isaac his son. He brought some wood and went to the place God told him about. ABRAHAM: I can see the place we’re going right up there. You two guys that don’t have real names, stay here with the donkey. The boy and I… ISAAC: I have a name father! ABRAHAM: Yes. The boy and I… ISAAC: It’s Isaac. ABRAHAM: Yes, son, I know. The boy and I… ISAAC: (emphatically) I-ZAAAAK. ABRAHAM: (clears throat) Isaac and I will go. We will worship, and come back to you. NARRATOR: Abraham and the boy… ISAAC: Isaac. NARRATOR: I mean, Isaac, went up the mountain. Isaac carried the wood. Abraham brought the hot coals for the fire and the knife. They both went together. Suddenly, Isaac thought of something ISAAC: My father? ABRAHAM: I have a name, too, you know. ISAAC: Oh… Abraham? ABRAHAM: (Pause) But you can call me ‘Dad.’ ISAAC: Oh… Dad? ABRAHAM: Here I am, my son. ISAAC: Oh, I know that. I’m right beside you! ABRAHAM: It’s an expression, Isaac. It means that I’m ready and listening to what you have to say. ISAAC: Oh. Well, I just had a thought… Here is the fire and the wood, but where is the lamb for a burnt offering? ABRAHAM: (Pause) God will provide himself the lamb for a burnt offering, my son. ISAAC: Oh… that’s WAY easier than the normal way! NARRATOR: Soon they came to the place which God had told him of. Abraham built the altar there, and laid the wood in order, bound Isaac his son, and laid him on the altar, on the wood. ISAAC: Um… Dad? NARRATOR: Abraham stretched out his hand, and took the knife to kill his son, but suddenly a voice called to Abraham! ANGEL: Abraham, Abraham! ABRAHAM: Here I am. ISAAC: Dad, he knows that! He’s God! ABRAHAM: Quiet, Isaac. ANGEL: Don’t lay your hand on the boy or do anything to him. For now I know that you fear God, since you have not withheld your son, your only son, from me.” ISAAC and ABRAHAM: (Together) Whew! NARRATOR: Abraham lifted up his eyes, and looked, and saw that behind him was a ram caught in the thicket by his horns. Abraham went and took the ram, and offered him up for a burnt offering instead of his son. ANGEL: Abraham, because you have not withheld your son, I will bless you greatly. Your offspring will be like the stars of the heavens, and like the sand on the seashore. All the nations of the earth will be blessed by your offspring because you have obeyed my voice.” NARRATOR: Abraham obeyed God. Do you think it was easy or hard to do that? Was it worth it to obey God? What things that God tells you to do are hard to obey? Why?
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OT Week 1 - Creation
In EQUIP the Old Testament
OT Week 1 - Creation
In EQUIP the Old Testament
Nathan King
Feb 11, 2019
For Week 1, you might consider doing a 'Hands-on-Creation-Story.' Put together 'Creation Kits' (in the bags) that include all materials and give one to each student, like-a-so: Then, go through each day of creation and have them join in with manipulatives for (most of ) the days. Here's an example in order: DAY 1 - Let there be light! Glow bracelets make a great item for this. DAY 2 - Water above and below. A big blue tarp (fade in places... looks sort of like water!). In a group setting, if you use masking tape around the tarp's perimeter (do this during your ser-up beforehand), it helps with having enough room for your kiddos. DAY 3 - Land and plants. Green play-doh for the land and plastic trees for the plants. Wal-mart sells individual little tubs of specific colors for about $1 each. Or, you can buy a set and just combine the blue and yellow (it works best with a bit more yellow than blue, say 1.5 or 2 parts yellow to one part blue). You can get plastic plants as extras in a lot of play sets (army men, etc.), or Safari Ltd. makes TOOBs (available at Michael's and Hobby Lobby stores) and there is a tree TOOB out there, though no guarantee it'll be at either of those stores. Also, a single strand piece of some sort of greenery from Hobby Lobby could be cut up into lots of 'plants.' DAY 4 - Stars, sun, moon. Christmas lights above their heads? Fun. DAY 5 - Birds and water creatures. If you're working with a mid-to-large sized group, Target sells a couple of tubs of 'Terra' brand animals (one is sea-life, one is jungle creatures, and one is dinosaurs). Michael's has a TOOB of 'prehistoric sea life' that is pretty cool, just to add flavor. Smaller groups and homeschool students would probably do best just to purchase one of those TOOB's or get something at the Dollar Store (so you're not overbuying massive numbers of critters to clog up your house). Put your sea creature (or bird) beside the island... DAY 6 - Land animals. Again, Target stores and their 'Terra' brand tubs. TOOBs also work. Also, dinosaurs are neat-o. Put your animal ON your island! DAY 7 - REST! Lay down beside your model (large groups: carpet squares are always semi-comfy solutions from your local carpet outlet. Homeschoolers or small groups: get a sleeping bag or a pillow!). Review the verse... God made creation to be GOOD prior to the Fall! After all that work... the kids LOVE to play with their creations!
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OT Week 5 - Tower of Babel
In EQUIP the Old Testament
Nathan King
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